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SuperNET (UNITY) Historical Price & Volume Charts
What is SuperNET?
SuperNET is an asset built on the NXT platform and it is a cryptocurrency network that facilitates the creation revenue for developers in the cryptosphere. UNITY, like the coin's ticker itself, plans to unite, spread and empower cryptocurrencies whle still allowing them to maintain their brand freedom and identity.
SuperNET's platform allows developers to create, deploy amd integrate new funcionalities and features related to blockchain technology, with of over 15 programming languages at their disposal through a system of plug-ins.
Plug-ins can be downloaded and used within the SuperNET client, allowing new deployments to be easily integrated and used by the SuperNET community.
SupeNET revenues (from its core assets, advertisements and shared fees) will be distributed as follows:
10% for overhead
20% for coin communities, according to their proportional contribution
5% Nxt core development
5% for BTCD stakers
10% unallocated, for discretionary spending to maximise the market cap of SuperNET
50% will go to SuperNET assetholders using the NXT dividend mechanism.
Genesis Date: 2016-04-11
NXT Asset 12071612744977229797
SuperNET is an integrated trading-house/incubator/software/advertising entity that plans to aggregate users and monetize the internal and external traffic..
The trading-house will be a global 24/7 team based trading combined with individual trading based on each traders results.
The incubator (NXTventure) provides funding to developers to create software for the SuperNET that enhances the overall monetization, this monetization only being possible when value is created for the user.
The software is the sum of all asset companies and cryptocurrencies that are joined together to create the useful services, eg. decentralized trading.
The advertising is the total inventory created by all the user minutes interacting with the dynamically generated context sensitive HTML GUI.
|Mkt. Cap||USD 0||Volume 24H||USD 0|
|Mkt. Share||0.00 %||Available Supply||0|
|Change % (1H)||0.00 %||Max Supply||0|
|Change % (24H)||0.00 %||Total Supply||777,777|
|Change % (7D)||0.00 %||Proof|
|Algorithm||Upated: 10 months ago|
SuperNET Historical Data
SuperNET (UNITY) Reviews & Critics
Also works on new versions of unity* Please don't email or comment asking for code .. the full script can be seen here so make the effort to at least copy it ....
- i love you
- I'm glad people are still finding this video useful in 2019! the video is about to hit 30k views which is crazy! I'm sorry i haven't been able to answer all your questions or respond to feedback but YouTube dosent always notify me and I haven't been active properly this year. However now I'm coming to the end of my year of studies I will hopefully be making some new updated content which will include the most requested things ive seen from comments such as playing sound, changing colours, changing font etc. If there is anything you would like to see in the new series of videos then reply to this comment. The series will likely be out in July at the earliest as I will record multiple episodes to go out over the summer instead of spamming your video feeds on one day.
- error CS1061: Type `UnityEngine.Collider' does not contain a definition for `Name' and no extension method `Name' of type `UnityEngine.Collider' could be found. Are you missing an assembly reference?
- Thank you so MUCH 👍👍