Change % (1H)
Change % (24H)
sUSD (SUSD) Historical Price & Volume Charts
|Mkt. Cap||USD 1,135,931||Volume 24H||USD 3,927|
|Mkt. Share||0.00 %||Available Supply||1,150,146|
|Change % (1H)||0.69 %||Max Supply||0|
|Change % (24H)||3.72 %||Total Supply||1,150,146|
|Change % (7D)||-0.72 %||Proof|
|Algorithm||Upated: 6 months ago|
sUSD Historical Data
Miami Dice: Charterstone Final Review
Arkham Horror (Third Edition) - SHUX Preview
sUSD (SUSD) Reviews & Critics
Tom, Zee, and Sam take a **SPOILER-FREE** look at the new worker placement legacy game from Stonemaier Games, Charterstone!! Buy great games at ....
- Great review!
- What I'd love to hear their thoughts on is how it compares to a game like Lords of Waterdeep where you add things to the board and the game evolves each round but you then get to reset for the next game and do it all over again (rather than being stuck with those decisions).
- i only have 3 complaints in this game. 1. I never really knew what I had to do to win at the end of the legacy or next game. Like I could win one game and be TOTALLY out of position at the start of the next game. 2. One faction in particular felt significantly underpowered, one felt slightly underpowered, and one felt Overpowered. And by that I mean their minion and building power was just plain better compared to others and they were able to run away with most games. when you have a 5 player worker placement game and one factions buildings are practically ignored, that is problematic design. (literally played a game where not one player went to my area the entire game other than myself.)3. Some of the game victory mechanics felt very "gamey" ie against theme. Like, score massive bonuses at the end of the game for hoarding resources?
- That bump at 14:02, lol